Mountain Sweeper
Rescuing people on the mountain is not easy, especially when there is fog. Explore the fog, avoid the bears, and find the people. Easy, right?
In this challenging minesweeper-inspired game, you are tasked with piecing together which path is safe and which leads to certain death.
Tutorial:
- Click a fog tile to reveal it
- You can only reveal tiles adjacent to other explored tiles
- 2 Tiles are adjacent if they share an edge OR a corner: each tile has 8 neighbours
- Mountains cannot be explored
- Each revealed tile has a number that tells you how many bears are adjacent to it (out of its 8 neighbours)
- If you reveal a bear, you lose
- Combine the information of multiple tiles to explore safely
- Reveal all survivors to win
- Right click to place flags to remind yourself where bears are. Flags are to help you think, they have no impact on the game
- Place flags where you are CERTAIN there are bears, so that you can work out where the bears aren't
- WASD to move the camera
- Some tiles give you items when they are revealed, which will help you on your journey. If you are stuck, explore in other directions
- To use an item, click the item, then click the tile you want to use it on
- There is generally at least one fog tile you can work out is not a bear for certain
- Almost all rounds can be solved without guessing, with a bit of ingenuity. However, you may occasionally have to test your luck...
Example of How to Solve
Consider this example. You know that tile `h` has a bear next to it. Since `e` is the only unknown tile next to it `e` must be a bear. Now, consider that tile `f` has one bear next to it. We already know `e` is a bear, so `a`,`b` and `c` all have to be free of bears. Now consider that tile `g` also has one bear next to it. Since we know that `b` and `c` are not bears, that leaves `d` as the only unknown tile. Therefore, `d` must be a bear. We can safely reveal `a`, `b` and `c` and put flags on `d` and `e`.

Credits:
AlaireSound - Music and Sound
Tollgnoll - Programming
Pezerat - Art
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | TollGnoll, AlaireSound, pezerat |
| Made with | Unity |
| Content | No generative AI was used |





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Please note: the music does not work correctly unless the level is restarted once! Sorry about that...